Computing
Statement of Intent: Computing at Theydon Bois Primary School
At Theydon Bois Primary School, we believe that computing is a fundamental skill for life in the 21st century. Our computing curriculum is designed to equip pupils with the knowledge, understanding, and skills to use technology effectively, responsibly, and creatively. We aim to foster a lifelong love of learning in computing, empowering pupils to become confident digital citizens and prepare them for future opportunities in a rapidly evolving digital world.
This statement of intent outlines our approach to teaching computing across the Early Years Foundation Stage (EYFS), Key Stage 1 (KS1), and Key Stage 2 (KS2), reflecting current Ofsted guidance and best practice.
Curriculum Intent:
Our computing curriculum is built upon the following core principles:
- Computational Thinking: Developing pupils' ability to think logically, algorithmically, and critically to solve problems using computational concepts. This includes decomposition, pattern recognition, abstraction, and algorithms.
- Creativity: Encouraging pupils to use technology as a tool for creative expression, innovation, and problem-solving. This includes digital art, music creation, and multimedia projects.
- Communication and Collaboration: Promoting the use of technology to communicate effectively and collaborate with others, both locally and globally. This includes online collaboration tools and digital communication platforms.
- Digital Literacy: Equipping pupils with the skills to navigate the digital world safely, responsibly, and respectfully. This includes online safety, data privacy, and critical evaluation of online information.
- Technical Skills: Developing pupils' proficiency in using a range of hardware and software applications, including coding, word processing, spreadsheets, and presentation software.
Implementation:
Our computing curriculum is delivered through a progressive sequence of learning, building upon prior knowledge and skills as pupils move through the school. We use a variety of teaching methods, including direct instruction, hands-on activities, project-based learning, and collaborative tasks.
Knowledge Organisers:
For each computing topic, we utilise Knowledge Organisers. These documents clearly articulate the key concepts (Big Ideas) that pupils should learn. They provide a structured overview of the essential knowledge, vocabulary, and skills for each topic, supporting both teaching and learning. The Knowledge Organisers are used to:
- Explicitly state the key concepts: Ensuring that pupils understand the core knowledge and skills they need to acquire.
- Provide a common vocabulary: Enabling pupils to discuss their learning using precise terminology.
- Support knowledge recall: Assisting pupils in retrieving and applying their learning.
- Facilitate home learning: Providing parents with information about what their children are learning in computing.
EYFS:
In the EYFS, computing is integrated into the curriculum through play-based activities and exploration. Children are introduced to basic concepts such as algorithms through simple instructions and programmable toys. They explore different technologies, developing their fine motor skills and problem-solving abilities. Emphasis is placed on developing their communication and language skills in the context of technology.
KS1:
In KS1, pupils begin to develop their computational thinking skills through activities such as creating simple algorithms and debugging programs. They learn to use a range of digital devices and software, including word processing and drawing programs. Online safety is introduced, focusing on responsible use of technology.
KS2:
In KS2, pupils build upon their KS1 learning, developing more complex computational thinking skills, including decomposition and pattern recognition. They learn to program using visual programming languages and text-based coding. They explore different applications of technology, including multimedia creation and data handling. Online safety is further developed, covering topics such as cyberbullying, data privacy, and critical evaluation of online content.
Assessment:
Pupil progress in computing is assessed through a range of methods, including observation, questioning, and analysis of their work. Knowledge Organisers support assessment by providing clear learning objectives and success criteria. We use assessment data to inform future planning and identify areas where pupils need additional support.
Impact:
We strive to ensure that our computing curriculum has a positive impact on pupils' learning and development. We aim to equip them with the skills and knowledge they need to succeed in the digital world, fostering their creativity, critical thinking, and problem-solving abilities. By the end of KS2, pupils will be confident and competent users of technology, able to apply their skills across a range of subjects and contexts. They will also be responsible and safe online citizens, aware of the potential risks and how to mitigate them.
This statement of intent will be reviewed and updated regularly to ensure it reflects current best practice and Ofsted guidance.
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Programming and Control
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